Blitz is easily countered, shen is nerfed, ezs ability is great but wu and thresh are just better. Changes: Chrono 4 down to 2, Changed champs to Thresh/Wukong. 25 3.0.3 (Dec 23 2017) Christmas UpdateI updated the build after with the latest TFT beta notes going out. The Circle ring gives me 2 Mages per cast for less essence per Mage.SELECT t1.TagName AS Tag Link, t2.TagName AS Tag Link, COUNT(pt1.PostId) AS Post Count FROM PostTags pt1 JOIN PostTags pt2 ON pt1.PostId pt2.PostId JOIN Tags. Since the 6 pc bonus of Bones of Rathma increases dmg of Command Skeletons and Army of the Dead by 200 using Reaper Wraps along with Devour allows me to keep my essence ffilled almost 100 of time letting me spam Skeletal Mage constantly.59 Zombie Panic! (HL1) v0.94 (Feb 15 2005) 58 Zombie Panic! (HL1) v1.0 (Oct 17 2005) 30 2.4.1 Maps Update hotfix (Jul 21 2016) 2: An NPC will ignore damage if relationship is ally only.63 Zombie Panic! (HL1) v0.91c (Nov 2, 2004) 62 Zombie Panic! (HL1) v0.91d (Nov 2004) 61 Zombie Panic! (HL1) v0.92 (Jan 15 2005) Fixed progress based achievements not working properly. If set to 0, don't spawn player/doors gibs. Added CVAR "cl_zps_gibs_life_time" (range = ) that controls the time in seconds before door/player gibs fade out (default = 20). Added "Globals.SetCustomCarrierArmsPushForce( float flForce )", "Globals.SetCustomHandsPushForce( float flForce )" and "Globals.SetCustomZombieArmsPushForce( float flForce )" to set the Carrier arms, Survivors hands and Zombies arms push force respectively.SIDENOTE: Enabling this will mark the server as "Custom" and disable achievements progression. Added "CBreakableProp.SetBreakable( bool state )" to set breakable state on props. Added new "CBreakableProp" class which is a child of "CBaseEntity".
Fixed snow ball and tennis ball dealing armor damage. Fixed players being able to Zombie skip by reconnecting and late joining as Survivor. Fixed Carrier role cycling to other dead Zombies. Players can no longer join the Zombie team when all lives are used (they will join as Spectator instead). Fixed map not being changed when round state is "Waiting For Players". Increased Normal Zombie base movement speed slightly (162). Increased Zombie Feed-O-Meter regeneration speed. Potential fixes for flashlight/weapons highlight/Zombie Vision issues. Potential fixes for score manager crash on Linux Dedicated Servers. Fixed some sounds muting background music. Drastically reduced the spread on all Shotguns. All Shotguns now share the same base damage. Changed consecutive idle (camping) sound delay from 15 to 20 sec. Increased Panic movement speed slightly (206). Increased Panic cooldown to 55 seconds. Added a delay to when stamina regeneration starts after walking or crouching. Fixed missing texture on Winchester's shells. Changes to AK47, Keyboard, Winchester and empty hands view models (fixing sound and other clipping/visual bugs). (One headshot kills on Normal Zombies now only possible within about 680 hammer units distance.) Increased Magnum damage drop off. (They now do damage at longer distances.) ![]() ![]() Added Survivor clip in front of the boat to prevent players from not doing objectives. Updated Zombie spawn timers and locations. Fixed crate not spawning boards and barricade hammer. Fixed players being able to go to the roof area earlier. Added a new Zombie spawn in a store shop building. Reduced the broadcast starting time by 30 seconds. Fixed score and assists not being reset when client reset. (Scores being added to kills, and vice-versa.) Fixed inconsistencies between score/kills. Updated ammo and weapon spawns on Blackout. Changed Zombie respawn delay dynamically on Subway. Overall balance changes to ammo and weapon spawns. The Scoreboard can now be viewed during the End Round Results screen. Removed reward for using green inoculator on yourself. Reduced Zombie prop and generic kills Survivor multipliers. Reduced Survivor prop/melee and generic kills Zombie multipliers. BOTs and SourceTV can no longer earn achievements. Added more Contributors as BOT nicknames. Potential fix for server browsers related crashes when the Steam API instance is down. Fixed "timeleft" showing negative values. Potential fix for flashlight/Zombie Vision crash. Fixed a console spam issue with MP3 encoding. Fixed clipping spots on the barn and at the tunnels on Harvest. Fixed map chooser and rock the vote/nominate server plugins not working properly. Returns the number of players in the Survivor and Zombie teams which is more efficient than doing "Utils.GetNumPlayers( survivor, false/true ) + Utils.GetNumPlayers( zombie, false/true )" Added "int Utils.GetNumGamePlayers( bool bAlive )". Xampp control panel v3012Adjusted "running and gunning" spread meta. Adjusted pistols, shotguns and revolver by reducing its spread very slightly. Updated system to read custom content from "zps/custom" rather than "zps_custom". Renamed the chat broadcaster, rock the vote and spray checker plugins files to lowercase for Linux Fixed AFK checker making Survivors play their panic voice line when being moved to the lobby. Increased Zombie lunge speed very slightly. Increased Z-Berzerk attack speed very slightly. Increased Survivor stamina recharge rate slightly. Increased Sledgehammer headshot damage slightly.
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